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計算機英語(第五版)/計算機係列教材 pdf epub mobi txt 電子書 下載
《計算機英語(第五版)(計算機係列教材)》是計算機專業英語的經典教材,纍計齣版瞭5個版本,應用廣泛,近60萬學子使用本書。
按計算機的知識結構層次編寫。內容涵蓋以下三個部分:計算機和計算機網絡硬件結構、計算機軟件和因特網應用。
盡量吸取最先進的技術和知識,包括雲計算、大數據、3D打印技術、工業4.0和慕課等。鑒於因特網應用發展異常迅猛,本書有約三分之一的篇幅是講述因特網應用的。
書中對一些較難翻譯和理解的句子、單詞進行瞭注釋;每一節後麵列齣關鍵詞匯,給齣聯係題;書後還給齣參考譯文,供讀者參考。
《計算機英語(第五版)(計算機係列教材)》計算機及相關專業的專業英語教材,是按計算機的知識結構層次編寫的。內容涵蓋以下三個部分:計算機及計算機網絡硬件結構(第1章和第3章),計算機軟件(第2章、第6章為係統軟件,第7、8、9、10、11章為應用軟件)和因特網應用(第4、5章)。在具體內容的選取上,除瞭基礎知識以外,盡量吸取最先進的技術和知識,這其中包括雲計算、大數據、3D打印技術、工業4.0和慕課等。鑒於因特網應用發展異常迅猛,本書有19課(約占全書59課的1∕3)涉及因特網應用。
為便於讀者閱讀,書中對一些較難理解和翻譯的句子做瞭注釋,對遇到的專業術語也都做瞭解釋。
本書主要用作大學計算機及相關專業本科生、專科生的教材,也可供研究生及參加計算機水平考試的考生使用。
PART Ⅰ COMPUTER ARCHITECTURE
AND COMPUTER NETWORK
CHAPTER 1 COMPUTER ORGANIZATION AND
UNITS /3
1.1 COMPUTER ORGANIZATION /3
1.2 MICROPROCESSOR AND SYSTEM
BOARD /10
1.3 MEMORY /15
1.4 SECONDARY STORAGES /19
1.5 INPUT AND OUTPUT DEVICES /27
CHAPTER 2 SYSTEM SOFTWARE /40
2.1 COMPUTER SOFTWARE /40
2.2 SUMMARY OF OPERATING SYSTEM /43
2.3 WINDOWS 10 /47
2.4 UNIX AND LINUX /52
2.5 MAC OS /57
2.6 ANDROID /60
CHAPTER 3 COMPUTER NETWORK /65
3.1 LOCAL AREA NETWORKS (LANs) /65
3.1.1 ETHERNET /65
3.1.2 Wi-Fi AND BLUETOOTH /69
3.1.3 HOME NETWORK /74
3.2 WIDE AREA NETWORKS (WANs) /76
3.2.1 OVERVIEW OF WIDE AREA
NETWORKS (WANs) /76
3.2.2 STORAGE AREA NETWORK (SAN)
AND INTERNET AREA NETWORK
(IAN) /81
3.3 THE INTERNET /83
PART Ⅱ INTERNET APPLICATIONS
CHAPTER 4 TRADITIONAL INTERNET
APPLICATIONS /93
4.1 OVERVIEW OF WORLD WIDE
WEB (WWW) /93
4.1.1 ABOUT WWW /93
4.1.2 SEARCH ENGINES /97
4.2 E-MAIL /100
4.3 ELECTRONIC COMMERCE AND THE
INTERNET OF THINGS /103
4.3.1 ELECTRONIC COMMERCE AND
SOCIAL COMMERCE /103
4.3.2 INTERNET OF THINGS /111
4.4 COMPUTER AND NETWORK
SECURITY /115
4.4.1 COMPUTER CRIMINALS AND
CRIME /115
4.4.2 PROTECT COMPUTER
SECURITY /120
CHAPTER 5 NEW INTERNET APPLICATIONS
/123
5.1 INSTANT MESSAGING (IM) /123
5.1.1 OVERVIEW OF INSTANT
MESSAGING (IM) /123
5.1.2 QQ /126
5.1.3 FACEBOOK /129
5.1.4 TWITTER /132
5.1.5 MICROSOFT SERVICE NETWORK
(MSN) /134
5.1.6 WECHAT /138
5.2 SOCIAL NETWORKING SERVICE
(SNS) /140
5.2.1 OVERVIEW OF SOCIAL
NETWORKING SERVICE (SNS) /140
5.2.2 WIKI /144
5.2.3 BLOG AND MICROBLOG /146
5.3 CLOUD COMPUTING /151
5.4 BIG DATA /158
5.5 MOOC AND FLIPPED THE CLASS
ROOM /163
PART Ⅲ PROGRAM DESIGN LANGUAGES
AND DATABASES
CHAPTER 6 PROGRAMMING LANGUAGES /173
6.1 OVERVIEW OF PROGRAMMING
LANGUAGES /173
6.2 C, C++, AND C# /177
6.3 JAVA /181
6.4 MARKUP AND SCRIPTING
LANGUAGES /185
CHAPTER 7 DATABASE /192
7.1 DATABASE CONCEPTS /192
7.2 THE WEB AND DATABASES /197
7.3 MySQL /201
PART Ⅳ APPLICATION SOFTWARE
CHAPTER 8 OFFICE AUTOMATION
SOFTWARE /209
8.1 THE BASICS OF OFFICE AUTOMATION
SOFTWARE /209
8.2 MICROSOFT OFFICE 2013 /215
8.3 MICROSOFT OFFICE MOBILE /220
CHAPTER 9 MULTIMEDIA /224
9.1 MULTIMEDIA AND ITS MAJOR
CHARACTERISTICS /224
9.2 USAGE/APPLICATION /227
9.3 MULTIMEDIA NETWORKING /232
CHAPTER 10 COMPUTER GRAPHICS AND
IMAGES /235
10.1 OVERVIEW /235
10.2 THE VARIOUS COMPUTER
GRAPHICS /237
10.3 GRAPHICS SOFTWARE (1) /241
10.4 GRAPHICS SOFTWARE (2) /246
10.5 DIGITAL IMAGE FILE FORMATS /249
CHAPTER 11 MODERN INDUSTRIAL
AUTOMATION /253
11.1 OVERVIEW /253
11.2 USE OF CAD, CAM, AND CAE /256
11.3 PRODUCT LIFECYCLE MANAGEMENT
(PLM) /260
11.4 INDUSTRY 4.0 /265
11.5 3D PRINTING /270
ANSWERS TO THE EXERCISES /277
BIBLIOGRAPHY /282
參考譯文 /283
第一部分 計算機體係結構和計算機網絡 /283
第1章 計算機組成和部件 /283
1.1 計算機組成 /283
1.2 微處理器和係統闆 /285
1.3 存儲器 /286
1.4 二級存儲器 /288
1.5 輸入與輸齣設備 /290
第2章 係統軟件 /294
2.1 計算機軟件 /294
2.2 操作係統概述 /296
2.3 Windows 10 /297
2.4 UNIX和LINUX /299
2.5 Mac操作係統 /300
2.6 安卓操作係統 /301
第3章 計算機網絡 /303
3.1 局域網 /303
3.1.1 以太網 /303
3.1.2 Wi-Fi和藍牙 /304
3.1.3 傢庭網 /305
3.2 廣域網 /305
3.2.1 廣域網概述 /305
3.2.2 存儲區域網和因特網區
域網 /307
3.3 因特網 /308
第二部分 因特網應用 /310
第4 章 傳統因特網應用 /310
4.1 萬維網概述 /310
4.1.1 關於萬維網 /310
4.1.2 搜索引擎 /311
4.2 電子郵件 /312
4.3 電子商務和物聯網 /313
4.3.1 電子商務和社會商務 /313
4.3.2 物聯網 /315
4.4 計算機和網絡安全 /316
4.4.1 計算機罪犯和犯罪 /316
4.4.2 保護計算機安全 /318
第5章 因特網新應用 /319
5.1 即時消息 /319
5.1.1 即時消息概述 /319
5.1.2 QQ /320
5.1.3 臉譜 /321
5.1.4 推特 /322
5.1.5 微軟服務網MSN /323
5.1.6 微信 /324
5.2 社交網絡服務 /324
5.2.1 社交網絡服務概述 /324
5.2.2 維基 /325
5.2.3 博客與微博 /326
5.3 雲計算 /327
5.4 大數據 /329
5.5 慕課與翻轉課堂 /331
第三部分 程序設計語言和數據庫 /333
第6章 程序設計語言 /333
6.1 程序設計語言概述 /333
6.2 C、C++ 和 C# /335
6.3 Java /336
6.4 標記和腳本語言 /337
第7章 數據庫 /339
7.1 數據庫的概念 /339
7.2 萬維網與數據庫 /341
7.3 MySQL /342
第四部分 應用軟件 /343
CHAPTER 5 NEW INTERNET APPLICATIONS
5.1 INSTANT MESSAGING (IM)
5.1.1 OVERVIEW OF INSTANT MESSAGING (IM)
Instant messaging (IM) is an extension of e-mail that allows two or more people to contact each other via direct, live communication. To use instant messaging, you specify a list of friends and register with an instant messaging server. Whenever you connect to the Internet, special software informs your messaging server that you are online. [1] In response, the server will notify you if any of your contacts are online. At the same time, it notifies your friends that you are online. You can then send messages directly back and forth to one another. Most instant messaging programs also include video conferencing features, file sharing, and remote assistance. Many businesses routinely use these instant messaging features.
Instant messaging is a popular variation of chat in which you are informed when someone on your buddy list—a list containing the names of friends and associates that you specify—are on line; when they are on line, you can send them a message that immediately appears on their screen (See Figure 5-1).[2] You can then have a real—time typed conversation.
Figure 5-1 Instant Messaging
As of 2010, social networking providers often offer IM abilities. Facebook Chat is a form of instant messaging, and Twitter can be thought of as a Web 2.0 instant messaging system[3]. Similar server-side chat features are part of most dating websites, such as OKCupid or Plenty of Fish[4]. The spread of smartphones and similar devices in the late 2000s also caused increased competition with conventional instant messaging, by making text messaging services still more ubiquitous.
Many instant messaging services offer video calling features, voice over IP and web conferencing services[5]. Web conferencing services can integrate both video calling and instant messaging abilities. Some instant messaging companies are also offering desktop sharing, IP radio, and IPTV to the voice and video features[6].
Each modern IM service generally provides its own client, either a separately installed piece of software, or a browser-based client. These usually only work with the supplier company’s service, although some allow limited function with other services. Third party client software applications exist, that will connect with most of the major IM services. Adium, Empathy, Miranda IM, Pidgin, Qnext and Trillian are a few of the common ones[7].
Standard complementary instant messaging applications offer functions like file transfer, contact list(s), the ability to hold several simultaneous conversations, etc. These may be all the functions that a small business needs, but larger organizations will require more sophisticated applications that can work together[8]. The solution to finding applications capable of this is to use enterprise versions of instant messaging applications. These include titles like XMPP, Lotus Sametime, Microsoft Office Communicator, etc., which are often integrated with other enterprise applications such as workflow systems[9]. These enterprise applications, or enterprise application integration (EAI), are bu 計算機英語(第五版)/計算機係列教材 下載 mobi epub pdf txt 電子書
計算機英語(第五版)/計算機係列教材 pdf epub mobi txt 電子書 下載