From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it. With so many issues involved--usability, brand identity, information architecture, interaction design-- creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.
##分层用户体验模型
评分##大半年前从产品运营转岗成产品,面临诸多问题都不知如何下手拆解。这本书条理清晰地给我打开了“产品经理方法论”的一扇窗户。感谢作者,也感谢荐书人。
评分##可以作为入门读物。对于ux来说还是太浅了
评分##啃完了原文书,足足把阅读时间拉长了三倍吧,用词基本上都是读研时候的专用词,至少见过几十次,不到一年,我竟然忘了~入门还不做,实际操作没什么借鉴。
评分##入门读物。UI/UE只看这个当产品经理必然是要被程序猿打一顿的
评分##写给developer浅显易懂的书,设计师可能觉得会有点浅。
评分##写给developer浅显易懂的书,设计师可能觉得会有点浅。
评分##可以作为入门读物。对于ux来说还是太浅了
评分##the bible of product design
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